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Guide

FAQ

What is Baseball Manager?
It's a game that lets you control a team of real big-league players like a big-time manager. Unlike "canned" games or fantasy games with weekly updates, you'll receive fresh, daily results for your team--win or lose--based on events that happened in real stadiums just hours earlier. You won't handle a joystick or watch fuzzy animations trot the bases. You'll control strategy and tactics--who bats, pitches and relieves, who you draft or trade.

Best of all, you'll enjoy a unique connection to real baseball: Take in a big-league game and know that the results will affect your team within hours! Baseball Manager gives you other great connections, too. Through the power of the Internet, you will join a community of thousands of BBM managers from around the world.
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How do games get resolved?
Games in Baseball Manager are "played" overnight and reported to you the next day. Here's how it happens: You and your opponent each pick a starting pitcher and batting lineup for each game. When real-life baseball games are completed each night, the latest stats are transferred into Baseball Manager's web of computers. The Baseball Manager ScoreCard™ system looks for last night's stats for each of your starters, or for a previous stat if the player didn't play. Then it uses ScoreCard™ to generate each fantasy team's total bases, errors and runs scored, which are reported to you the next day. Basically, it's like real baseball: good hitting + solid pitching = wins!
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What's the difference between Ultimate and Lightning Baseball Manager?
Ultimate Baseball Manager is longer and more complex than Lightning. Ultimate runs for up to a full 162 games. Lightning is only 54 games. Ultimate players have more managerial powers (ranking of long and short relief priorities, reserve priorities, etc) and must contend with the glories and the agonies of lefty-righty pitching. Ultimate Baseball Manager also has playoffs for the top teams in each league.
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What does it cost to play Baseball Manager?
The three versions of Baseball Manager have different prices. There is also a difference in price between those who play in a reserved league with 10 people and those who join to play in any available league. The prices listed are the one time fees for playing the 2002 season.

BBM Ultimate costs $79.95, with a discount price for reserved leagues of $69.95.
BBM Lightning costs $24.95.
We charge no additional fees for getting stats, trading players, demoting players or other roster moves.

We also have a Winter game, which is a 54-game season and allows you to replay the baseball season during... football season! Winter BBM costs $29.95, with a discount price for reserved leagues of $24.95.
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How much time does Baseball Manager take?
It's up to you. Most managers log on every day to see how their teams fared. Some managers enjoy studying every screen every day. Some are satisfied just setting up lineups and adjusting pitching rotations every few days. Most do a little of everything.

BBM will handle things for you if you do not login to play. The game will select starting pitchers, field a full team, and automatically fill out your lineups. (Careful: many a manager has returned from a week-long vacation away from his team to find his team playing better than when he was actively managing it!)

To keep the time issue in perspective, realize that historically, the average player only spent about 4 hours per month per team on Baseball Manager (both Ultimate and Lightning). That's a rather small amount of time for the intense managerial experience this game provides.
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What's the difference between Baseball Manager and other baseball simulation games?

  • Baseball Manager: 8 or 4 round draft online, Nightly games & results based on "live" stats from last night's games, including injuries and recent callups, daily personalized headlines, strategic day-to-day management of lineup, pitching and bench strength, access to data virtually any hour of the day, no transaction fees, "live" photos from last night's games, and unlimited access to a web of Internet information.
  • Rotisserie: offline sit-around-and-wait for your pick in one-day draft, one season-long statistical calculation, weekly updates via US mail or fax, simple roster moves with limited transactional fun, requires personal fortitude to locate & analyze daily stats and recent transactions, impersonal communication for both game moves and interacting with rivals. No nightly, head to head action.
  • Dice games: no live variable other than luck of the dice, based on historic stats, limited to one-on-one competition, for season-long full-league competition to occur logistics of playing each other on a regularly scheduled basis is virtually impossible.
  • Arcade games: human vs computer, no communication, no live stats, pre-programmed competition, no trading or human variable.

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